Such twisted beings do not respawn after being killed but there is a chance that not all of them will raise from their resting place at first contact. Archespores, too, are uncommonly rare creatures but when they do appear, they, most often, appear in numbers. Drowners are animated bodies of criminals dumped in waters – not many of such bodies exist and the numbers of these do not grow day by day. The Wicked – The most numerous group of monsters in the vanilla version of the game has become a rarity in FCR. One should not mistake these kind of wraiths with the Wild Hunt. Such beings will not attack us unless we attack them first.
Yet another interesting behaviour is the one of wraiths, which roam the world unaware of mortals around them. It is also possible that a demonstration of strength will occur in the pack and the cemetaur will show who is the king of the necropolis. Creatures on top of the food chain may ignore or attack another monster, varying on what type of being it is.Ī cemetaur, for example, will ignore ghouls getting out of his way but it will attack a pestering, mindless drowner. Instead of running unthinkingly to their doom, they will run for their lives. Rational beings in most cases will cease to attack creatures stronger than they are. Monsters will no longer simply jump out through a stone floor, instead, they will walk around the location or feast upon their ill-fated victims.Ī hierarchy will be present among different species of monsters. With the ecosystem changed, new monster behaviours have been introduced to the mod. If you are fed up with the virtually unlimited numbers of drowners in the swamps, if you feel that higher vampires should be more rare but stronger, if you prefer hunting to constant battle, choose the “Monster ecosystem” option – it is made for you. Since version 1.5, FCR has the option of lowering of how often and how many monsters may occur.
If a certain aspect of the mod doesn’t fit your taste, simply uncheck it in the installer.
This means that you can choose to install whichever aspects of FCR you want, without having to take the whole package. In addition to FCR, there are many mods made by others in the community that can add to your experience of the game, and I encourage you to check those out.įCR is composed of many separate parts, each of which can be installed alone or in combination with any of the others. I want every player to have as much fun as possible playing The Witcher, and I hope FCR will increase your fun. Since then, with v1.5, 20 versions of the mod have been made available.
The Full Combat Rebalance project began in January 2009. FCR is an attempt to more closely match the lore of The Witcher Saga, though it is necessarily a compromise between realism and the limits of computer games. Still, the general tone and atmosphere of the combat in Flash Mod was the opposite of the tone and atmosphere of combat in the series of books on which The Witcher is based. Many people enjoyed Flash Mod, and it was such a big success that it was even included in The Witcher Platinum Edition. FCR is my second approach to the combat system of The Witcher after Flash Mod.